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Say the word “Postmodern” and a tide of ideas flood the imagination. Structuralism, metanarratives, semiotics, and other obscure studies come to mind. At best they sound intelligently incomprehensible. At worst they reek of fashionable nonsense. Hiroki Azuma’s book, Otaku: Japan’s Database Animals, reads like neither. Unlike the milieu of thinkers who dwell in the pages of academic journals, Azuma’s prose is accessibly lucid despite the citation of high-minded thinkers and philosophers like Jean Baudrillard, Jean-Francois Lyotard, and G.W.F. Hegel. He eschews a pedantic writing style in favor of a lucid journalistic one to analyze and explain the phenomena of Japan’s most notorious caste of social pariahs: the Otaku. Japan’s homegrown niche of anime geeks may seem like a pretentiously unrelated topic for the lofty heights of philosophy and theory. That is, it would be if Azuma didn’t make such compelling claims. The core argument of the book centers on the collapse of the “Grand Narrative” concerning Otaku consumption. Look at the Grand Narrative as a sense of meaning or purpose, but while the rest of the world was in conflict during the Cold War, Japan only had industry and consumption as a guiding light. The Otaku substituted this with fictional narratives to fill the void, but even this was insufficient. Azuma noted that late into the 1990s, consumers ceased to show as much interest in the plots of anime so much as their characters. Azuma uses the Neon Genesis Evangelion anime as an example. Multiple narratives currently exist for the Eva franchise through various multimedia projects, but most have little to do with the “original”. “[The Otaku] did not really have a concern for the entire world of Evangelion,” Azuma writes. “Instead they focused exclusively on the setting and character designs as objects for exclusive interpretation.” In other words, the characters, not the story were its fans’ passion “One might argue that the original TV series of Evangelion [still] continued to function as an entry…into the grand narrative. However, Otaku culture of the few years since Evangelion is rapidly abandoning the need for even this entry point,” writes Azuma. The emergence of Di Gi Charot enforces his claim. An anime gaming dealership originally created its protagonist, Digiko, as a mascot for its enterprise. No narrative existed prior to this character’s conception, yet an anime and series of novels came to fruition following Digiko’s growing popularity. Even the character Usada Hikaru’s name was determined by a fan poll. In this instance, the “database” of anonymous fans directly influenced the creation of these characters without any sign of original authorship. With the collapse of the Grand Narrative then, what alternative framework is there for seeing the world? “It is easier to comprehend the world through a database model,” Azuma writes. “An easily understandable example of this is the Internet. The Net has no center. That is, no hidden grand narrative regulates all Web pages.” What’s left are different parts for consumers to pick and choose from the database and craft together and render...
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