Photos by DJ Tony Jr
Tell Me A Story 4: kozyndan from 2001 to now
The first day kozyndan walked into Giant Robot, they were students at Cal State Fullerton. This was perhaps in 2001, soon after the store opened. The couple led by the more talkative Dan, showed me a portfolio of drawings including a panoramic rendition of their apartment. We probably discussed their process since I doubt I knew what else to talk about, but their talent was undeniable. The drawing style wasn’t perfect contours, it had some artistic license. The color choices took the image to new places. It’s obvious their apartment wasn’t many shades of pink. A week or so later, they came to shoot photos at the Giant Robot Store for a new panoramic and I had no idea that I’d be included. I’m wearing an old jersey shirt that says “Oxnard” which I picked up at the Buddhist Temple yard sale. I’m scratching my head in some kind of nervousness. It’s me.
The image captures the early look of the Giant Robot Store along with robots. I see items by Takashi Murakami, Yoshitomo Nara and Groovisions. I see the Superflat banner and books that are now out of print and pricey. The “ladders” that became the front display are leaning against the wall behind me. Not too long after their completed image, I remember Kozy walking in and saying, “it’s different” perhaps in some kind of disappointment.
Within a year, we held a kozyndan exhibition at the shop. What was art like in 2002? Unlike these days at least in Los Angeles, there weren’t multiple exhibitions by younger artists every weekend. Most people in a youth demographic weren’t looking to purchase art, it was something relatively new. Art fans didn’t exist like they do today. On that day, people showed up and comfortably adopted art. It was something new to us.
11 years later, we’re exhibiting kozyndan again. In between time, I’ve shown kozyndan in various capacities while our lives and careers grew on separate trajectories. Now, kozyndan creates art and illustrations so they can travel the world. The GR shops continue to grow pop culture and art. If kozy says, “it’s different”, I’d like to think although “it” looks different, we’re the same kids from 2001 – our futures still mysterious and hopefully intertwined.
I stitched together images. This isn’t quite how it looks as a whole, but you get the idea.
September 7 th – September 25th, 2013
Reception: Saturday, September 7 th, 6:30 – 10:00 p.m.
GR2 2062 Sawtelle Blvd
Los Angeles, CA 90025 gr2.net (310) 445-9276
Giant Robot is proud to present End of Summer Never Ends, an art show featuring new works by kozyndan (featuring Leah Chun).
It’s been years since artist duo kozyndan has exhibited in their home city of Los Angeles. In fact, it was more than a decade ago since their first exhibition at the Giant Robot store which then prompted the opening of Giant Robot 2. We’ll be seeing a new range of work, from their paintings to their newer craft of sculpture. Their influence from their worldly travels will continue and they’ll also have a special guest artist and collaborator, Leah Chun who’s works are driven by popular culture. End of Summer Never Ends will continue the legacy of the artist duo.
An opening reception for End of Summer Never Ends will take place from 6:30 – 10:00 on Saturday, Sept 7th.
For more information about any of the artists, GR2, or anything else:
Giant Robot Owner/Publisher
(310) 445 9276
FOR IMMEDIATE RELEASE – Game Night 15
Featuring our friends: The Behemoth
July 13 7-10pm
GR2 – 2062 Sawtelle Blvd LA, CA 90025 www.gr2.net 310 445 9276
We’ll be a featuring a few games by The Behemoth at Giant Robot 2. We’ll have The Behemoth merch for sale and a special event: BattleBlock Theater tournament. The winning pair get a big prize basket of Behemoth merch! All of the stations will be open to the public so you can play Alien Hominid, Castle Crashers and BattleBlock Theater on their Xbox systems.
Here’s a rundown on the games:
Alien Hominid is best described as an homage to the old side scrolling shoot ‘em up games we grew up to love and hate always bringing us back for more.
Castle Crashers- is a side-scrolling beat-em-up that incorporates a small number of role-playing video game elements.
BattleBlock Theater- players control a prisoner as they are forced to play through games devised by Hatty Hattington. Controls are simple, with the game largely consisting of running, jumping and punching. Levels are made up of various types of blocks, such as collapsing blocks, sticky walls, bouncy volcanic rocks and deadly spikes, and also feature hazards such as water and deadly creatures.
For any information:
Giant Robot Owner/Publisher
June 30th Sunday 2pm
Space is limited. Here’s the link for payment which will get you signed up!
FOR IMMEDIATE RELEASE – Art Show Opening:
Yukinori Dehara: FIGURE PAINTING WORKSHOP
Learn the secrets of painting a vinyl figure! Space is limited to 15 people. Enrollment fee $15 and it includes a mini Dehara figure. He’ll bring the rest!
June 30th, 2013 2pm.
GR2 2062 Sawtelle Blvd.Los Angeles, CA 90025
June 15th – June 26, 2013 2-9pm
For any other information on or about any of the artists or anything else contact Eric Nakamura at Giant Robot.
June 15th – June 26, 2013 2-9pm
Saturday, June 15, 2013
2062 Sawtelle Boulevard
Los Angeles CA 90025
eric (at) giantrobot.com
Photos from Game Night 14. Special thanks to Hyperkin for making it all happen. Watch for the upcoming Retron and get your Supaboy soon. Also the Oculus is quite cool. See photos of people tripping out on Sky Rim in the round. An amazing and fun night on Sawtelle, complete with the raffle of two Supaboy units! See you soon at the next Game Night.
The first photo in the set is a panoramic! Click on it to check out the street!
giant robot time: 5.17.13 | print by: kozyndan
GR: Welcome to Southern California. Tell me about your new place and your working studio set up situation?
Thank you very much. I currently live in the South Bay with some fellow artists including Aaron “Angry Woebots” Martin and Mathew Curran, a fellow North Carolinian that made the cross country move with me. We have a converted loft in the back of our house where we can paint, cast resin and sculpt amongst other things, all to facilitate the different types of projects that each of us might be working on. It’s definitely a change from being in NC where I was essentially working in an artistic vacuum on my own – being amidst many artists that inspire me has definitely given me a new-found appreciation for being able to share techniques, offer and receive critiques and have constant constructive feedback.
GR: This exhibition features pieces that are fully sculpted and not customized. Is this a new direction? Will you still customize?
For this particular show I wanted to focus more on form, rather than the narrative or emotive qualities in many of my previous pieces. Although I am often recognized for being a part of the toy customizing scene, I prefer to create original sculptures for shows where I have the opportunity to showcase a larger body of work, work that is not contingent upon modifying or customizing existing base platforms. That said, I will still participate in customizing shows depending on if I feel that I can create a piece that is fundamentally sound in theme and execution.
GR: Animals are an obvious theme this time out, yet it’s not limited by mammals, insects or reptiles, yet there’s a common bond between them. Can you talk about how you chose which animals to depict?
I chose to call this body of work “Biorgasmica”, a study of what it would be like to meld various elements of baroque stylings, the human face and the shape of various creatures together. When determining what animals I wanted to involve, it mostly came down to animals where I could envision how those disparate elements could more easily coalesce into one cohesive creature. The final roster of creatures tended to be those that were organically armored, whether with a carapace or scales, or those that had body shapes that would lend themselves to the incorporation of faces or detailing.