video game

Nintendo Not Going to Profit as Big as Hoped

Is Nintendo back? Not exactly, but it posted it’s first loss last year, but this year it’s still not going as well as they hoped. Why? Cellphone games. While projects from our friend, Zach Gage who made Spelltower can rank high in app sales for iPhones and be made by the hand of one humble guy, a company with thousands of employees who are wholesaling, subcontracting, and so forth are getting beat out. Are 3DS sales on the rise, is the Nintendo U catching on? Maybe just a bit and that’s their profit right there. Meanwhile, games everywhere else seems to grow.



No Comments

GR Game Review: Asura’s Wrath X Box 360

Review by Patrick!

Full disclosure before I begin: I was not actually able to complete this game. Every time I sat in front of my TV, controller in hand and ready to play, it wouldn’t take long before it got the best of me, and I had to turn it off. I don’t mean to suggest that this game is so inconceivably difficult that it makes TMNT 1 (NES) look like TMNT 2 (NES), but it’s just that there is so little to like about the game that the experience was just excruciating. Developer CyberConnect2 may have just created the first of a new genre in which I’d like to lovingly refer to as a ‘Snooze Button Masher’ (that’s right, you’re hearing it from me first!), because every nine minutes, you might actually get to hit a button. I’m referring to the overabundance of cutscenes, of which there are some that contain simple quick-time events. Now before any of you fans of the game out there start losing it (it’s hard to believe that they exist, but I’m sure even E.T. has its share of die-hards), of course I’m not being literal and there is a certain degree of exaggeration here, but only some. Let me explain…

As a big fan of Ninja Gaiden, God of War, Castle Crashers, TMNT and other such brawlers, I actually had some hope for this game, because who doesn’t think unceremoniously maiming lesser mortals as a Demigod sounds fun? So you can imagine my disappointment when the first 15 minutes of the game (though it felt much longer) was essentially a poorly-executed rail shooter, frequently interrupted by cutscene after cutscene introducing the different demigods. As Asura descends to Earth, the objective was to blast away the Gohma, which were these red asteroid-looking things.OK, not so bad yet, I guess I just have to arrive on Earth first before I start obliterating everything. No problem. But after destroying a few Gohma, there would be a cutscene (well that was a short sequence, but I suppose we can move forth with some narrative). The scene ends and it was back to the rail shooter bit, then another cutscene, then shooter bit. These cutscenes lasted longer than the shooter sequences did, and that’s the way it progressed until all of the demigods had been introduced and the player properly detached and thoroughly disinterested.

I could already see that the story was going to be your typical Japanese romp, with the infinite weirdness that comes with it. Usually I’m someone who can look past a bland story as long as the gameplay is good, but it quickly become evident that this wasn’t going to be the case here after finally getting on the ground for some brawling combat. Essentially the only attack you have to work with is mapped to the B button, which comprises your basic melee attacks. The player can use Y for a powerful attack, but it has a refresh timer after each use, so you’re still mostly hammering away on B. Pressing and holding X is your range weapon (shooting balls of energy out of your hands), which will put the player in shooting mode and disables them from moving around. This is not very useful if you find yourself being mugged by numerous foes at once as you would expect to happen in a brawler, so this told me that either I was in for a very boring action game that never gets too intense (a blah-ction game, if you will), or it’s just a badly-designed move that seldom serves a purpose…it was a little of column A and B. You have your jump and evade, as well as a button (can’t recall which one it was now) that you could push immediately after getting hit to bounce back quicker, which I actually thought was kind of cool. Finally, there are two gauges that, when full, can either be used to unleash an ultimate attack or allow a period of time where Y doesn’t have to refresh. But as I fought through the ground battle areas of the game, I found myself really only needing to hit B, and occasionally Y after each time it refreshed (and yes, I was on the hardest difficulty). When you boil it down, B is your only real offensive attack, while everything else was just passive or needed to be built-up. I like brawlers (like the ones I already mentioned above) that have multiple attack buttons to give you more options and possibilities for combos, it’s more active and fun this way.

The whole game is episodic with multiple story arcs, which I wouldn’t normally mind, but the way it was done in this game didn’t seem to work so well. Every beginning chapter (which are all consecutive) shows intro credits as if they are each the start of the game. The stories are not interesting and this whole structure is confusing at first, since it seems to keep starting over each chapter. And if you are already quickly becoming bored of the game during its action sequences, it certainly only makes it worse as these non-playable parts just drag on.

So what, you may be asking yourself, did I not absolutely loathe about this game?

• As it has come to be expected from Capcom games, there are plenty of unlockable things to acquire (mostly concept art and such), which is always enjoyable in my book.

• When facing a boss, you sometimes have an option to cut them off in the middle of their “you can’t defeat me because I’m so powerful” speech; this was pretty badass.

Overall, Asura’s Wrath is an “Action” game that relies on being filled to the brim with flashy sequences to attempt to distract the player from being aware of the very limited gameplay and interaction they have. The best way to put it is that it feels more like an interactive manga, which, if you’re in to that sort of thing, might still be entertaining for you, but it definitely won’t entertain the majority of action game enthusiasts.



No Comments

Video Game Exhibit at Smithsonian

Report on the video game exhibition. There’s a podcast involved and from what we’ve read, there could be more interaction, but overall, it’s a start to the video game revolution in the USA. (voanews – Smithsonian)



No Comments

Atlantic Interview Metal Gear Designer Hideo Kojima

The man is legend. Surely there are plenty of game designers out there. All the great ones are legend.

Now that video games is an art form (yes we knew this ages ago Pixel Pushers, GR and friends Game Night, GR’s Game Over Art Exhibition) in the Smithsonian (Washington Post – Art of Video Games), they invited Hideo Kojima to speak and here are excerpts as dealt with by the Atlantic – Hideo Kojima. He says great things and perhaps this one quote says a lot.

Why the Japanese have been great game designers:

What’s really important is what we call in Japan, the spirit of Omotenashi which is a spirit of hospitality or wanting to give something to someone, or to share an experience with someone. I think it’s that spirit of hospitality and wanting to share an experience and give that experience to someone else, that’s very important.”

 



No Comments

LA Weekly – Paul Robertson Interview

Thanks to Liz Ohanesian for the support of GR2. Read it at the link. (LA Weekly – Paul Robertson)



No Comments

Mighty Switch Force Thanks!

Getting a shout out in a video game is always special since how often is this going to happen for us? Thanks to the folks at Wayforward Games. They’re a cool bunch of fellas who do a great service to games both in and out of LA. Here’s the photo set from our past Game Night with them.

 



No Comments

Game Night Video Interview of Indie Game Monaco

From the previous Game Night at Giant Robot, Angry Bananas Carlos Lopez interviews the creators of Monaco.

 

The interview takes place in the bathroom at GR2 post event.

 



1 Comment

Nintendo Rhythm Heaven Fever Event Photos

GR’s co-presented Rhythm Heaven Fever event took place last night.

Play the game, experience the fever and enjoy. It’s simple to have a video game, but it’s hard to create a movement around it. Rhythm Heaven Fever is one of those games that can grow a cult ala Katamari and Parappa. It’s a cute game, rhythmic, and released originally in Japan and the hardcore fans came out to iam8bit space in Echo Park to play. We saw quite a few GR “Game Night” faces including the first few in line. Here’s a set of photos from the evening. Free T shirts, photo booths, Portos food, drinks, live painting by Yoskay Yamamoto and Mari Inukai and more. Visits by artists throughout the night included Kent Williams, Audrey Kawasaki, Luke Chueh, Carlos Ramos, Korin Faught and even more. Yes, it was a cross over type of night – which usually are the best.

 

(more…)



1 Comment

Tonite! Rhythm Heaven Event at iam8bit

 

Tons of giveaways. Great game, fun event. See you there.



No Comments

Giant Robot Time 2.10.12

giant robot

 

 

NINTENDO’S RHYTHM HEAVEN FEVER LAUNCH EVENT

FRIDAY, FEBRUARY 10, 6-10PM

iam8bit GALLERY – LOS ANGELES, CA

iam8bit has teamed up with the lovely folks at Nintendo and pals at Giant Robot to produce a shindig for the launch of Rhythm Heaven Fever, coming out for the Wii in a few weeks!

This will perhaps be the craziest party iam8bit has produced, as the game isn’t shy about how bizarrely addictive it is. There are more than 50 mini-games, all of which are pure awesome (like snow seals rolling to a beat) and weirdly awesome (like a monkey high-fiving fellow chimps as he rotates around a clock). The game is all about keeping the rhythm to fast-paced music, which translates most perfectly into a party scenario. They’ll have an overload of activities, including:

- Live Art (by famed artists Yoskay Yamamoto and Mari Inukai, courtesy of Giant Robot)

- Photo Playset (complete with lots of crazy, oversized plush props)

Interactive Video Playset (in which you’ll be coaxed into dancing your favorite jig for the camera, and then upload it to Nintendo’s site)

- Swag Galore! (custom-designed t-shirts and posters)

- Raffle (win the art created by Yamamoto and Inukai)

- Food (yum!) Drinks (gulp!) DJ (oh yeah!)

 

 

HELLO SPRING

FEBRUARY 18 – MARCH 7

RECEPTION: SATURDAY, FEBRUARY 18, 6:30-10PM

The Giant Robot 2 (GR2) presents: Hello Spring! Spring is upon us and mysterious, whimsical, and even gritty fits the artists below. It’s going to be a fun exhibition.

The exhibition includes work by:

APAK – Ulises Farinas – Renee French – Pamela Henderson – Albert Reyes – Erika Yamashiro

(more…)



No Comments

Japan’s Senior Gamers

This is kind of sad: Gamers in Japan are getting older. As the average age increases, so are the gamers. SEGA is finding that the average age is going up which means they need to make equal adjustments.

The reasoning behind this couple playing games is quoted as “His wife, Tsuneko, splits her time shopping in the mall and playing video games. “We’re bored. We have nothing to do. I don’t have anything to say to my husband anymore. It’s much better to come here than just sit in the house watching TV all day. We need some excitement, too,” she said. (CNN – Gamers)



No Comments

Game Night 8 – Monaco

Monaco is a game of heisting. Playing this felt like you were Robert DeNiro in The Score. Running from guards, sneaking around, hacking, and more. Oceans 11 and 12? That too! Made by Pocketwatch games, it’s a thrilling and that’s Andy Schatz on the right below.

 

3DS Streetpass action.

(more…)



4 Comments

GR2 – Sat Feb 4th 7-10pm Game Night 8 – Monaco

 

FOR IMMEDIATE RELEASE – Game Night 8 at Giant Robot 2

Game Night 8 – Monaco: What’s Yours Is Mine
Saturday, February 4 2012, 7:00 – 10:00 p.m.
Giant Robot 2
2062 Sawtelle Blvd.Los Angeles, CA 90025
gr2.net (310) 445-9276

In conjunction with the Attract Mode, Meat Bun apparel, Angry Bananas, and LA Game Space, Giant Robot is proud to host Game Night 8, an event that takes place at GR2 about every two months. For this eighth installment, we are featuring Monaco.

Monaco is a 1 to 4-player cooperative crime caper inspired by classic French heist movies and set in modern day Monte Carlo. It can be summed up as ‘Pac-Man Meets Hitman.’ In 2010 Monaco won the Independent Game Festival Awards Grand Prize for Best Independent Game, as well as the award for Excellence in Design. It is still in development, and this is a rare opportunity to play the in-progress title and interact with creator Andy Schatz and producer Andy Nguyen.

Giant Robot was born as a Los Angeles-based publication about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles.

Game Night 8 will take place on Saturday, February 4th 2012, 7:00 – 10:00 p.m.

For more information about Game Night, GR2, or Giant Robot magazine, please contact:

Eric Nakamura
Giant Robot Owner/Publisher
eric@giantrobot.com
(310) 479-7311



1 Comment

Using Our Joysticks, Us Men Can Play the Pee Game

Yes, us men have our own game controller as said by Hirotaka Machida of Sega. The urinal games are something we’ve reported before in the UK and now there’s an official one by SEGA. The urinal costs $2000 and would be a joy to have in your own home. Imagine the amount of water or beer you’d drink to try and beat the pee records. Some games are measured by pee volume! One removes the clothes of a women from the quantity of pee, one has a fake nurse talking about your pee, and one is a snot shooting game. Which will be most popular? Drunken men, animated clothes less female. It’s trouble all around.

 



No Comments

Crazy Videos Made in One Shot – No Post Production

These videos are amazing. I’m not quite sure what it’s for but it has something to do with Sony Play Station Move. It would be great if you could make films like this with the video game console. But no! Either way check out the video.

 



No Comments

Holiday Jingle Rocket Game

 

Chris Uphues Xmas video game. Holiday Jingle Rocket

My character got sacked by the snowflakes and it’s hard to drop gifts into the chimneys, but it’s worth a try. Guaranteed to waste a few minutes.



No Comments

Smart Phone Car by Toyota

Life is a mashup of almost anything. Mixing foods, entertainment and now technology is just a phase. Who would want this vehicle? Is it for a person who can’t push regular size buttons? It’s Toyota, and I’m sure they paid dearly for this. It does have imagery that can fill it’s body, which is neat for a second, but in the end, it’s just a fangled idea. Rather than marvel at how they mashed an iPhone and a car, why not do what we did and take an old console concept and turn that into a car. Yes, it’s yet another mashup, but at least it makes more sense. (itproportal - Concept)

 



No Comments

Joystick Joy! Urinal Games Available In the UK

The only reason I’d go to the Exhibit bar would be to drink as much as I can, so I could play the urinal game. Beer, tons of it shall fill my bladder to the point of me seeing yellow. I’ll hold it in, so my slalom run will be the longest ever. I’ll smash all of the penguins easily. It may cost a few British pounds, but it’ll be worth it. I won’t joke about a joystick or a knob, that’s too easy, you do get to pee in directions to control your skiing run. Go left or right, the stream will guide your character. Yes, urinals splash, I know this, but for the joy of playing a game, this will be fun. Women, you’re out of luck for the moment. (BBC – Urinal)



1 Comment

Final Fantasy A History

Final Fantasy is a game and it’s no longer new and it’s story is rich, so how did it start? It was back in the day and it seemed like an underdog. Hironobu Sakaguchi broke into the game by making something that needed to compete with Dragon Quest. Remember that?! Awesome effort and this is just part 1 of the history. (What Culture – Final Fantasy)



No Comments

The Pee Video Game

 

For the drinkers guys. While peeing to make space for more beer, you can play a game with the stream. The more you pee the more points you get, but that doesn’t mean you should hold it in. Watch tthe video! [Guyism - pee game]

 



No Comments