video games

GR2: Game Night 15 July 13th 7-10pm featuring: The Behemoth

FOR IMMEDIATE RELEASE – Game Night 15

Featuring our friends: The Behemoth

July 13 7-10pm

GR2 – 2062 Sawtelle Blvd LA, CA 90025 www.gr2.net 310 445 9276

We’ll be a featuring a few games by The Behemoth at Giant Robot 2. We’ll have The Behemoth merch for sale and a special event: BattleBlock Theater tournament. The winning pair get a big prize basket of Behemoth merch! All of the stations will be open to the public so you can play Alien Hominid, Castle Crashers and BattleBlock Theater on their Xbox systems.

Here’s a rundown on the games:

Alien Hominid is best described as an homage to the old side scrolling shoot ‘em up games we grew up to love and hate always bringing us back for more.

Castle Crashers-  is a side-scrolling beat-em-up that incorporates a small number of role-playing video game elements.

BattleBlock Theater- players control a prisoner as they are forced to play through games devised by Hatty Hattington. Controls are simple, with the game largely consisting of running, jumping and punching. Levels are made up of various types of blocks, such as collapsing blocks, sticky walls, bouncy volcanic rocks and deadly spikes, and also feature hazards such as water and deadly creatures.

For any information:

Eric Nakamura
Giant Robot Owner/Publisher
[email protected]
(310) 445-9276

 



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Save the Children

Giant Robot may be part of the problem, with Game Nights and our annual Game Over art show, but it looks like video game addiction is getting serious in Hong Kong. The South China Morning Post reports on the efforts of social workers, and their plea for financial assistance to help  the “hidden youth” escape the vortex of their computer monitors and walk freely in the sun, under blue skies free of pixels.

“It is most important to engage these youths… We need more funding support. It is rather labour intensive [to reach out to these youths].

“If we just contact them by e-mail, they still sit in front of the computers.”

New tactics must be devised in the war against video game addiction. Please email your suggestions to the Hong Kong Social Welfare Department.

In the wake of Game Developers Conference (GDC) and Wondercon lets all have a moment of silence for the fallen children who are the unwitting victims of the pestilence that is video game addiction.  And let this be a reminder that sometimes it’s a good to step outside and connect with the real world (as long as you can still get wifi).



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GR2: Game Night 13 Video

DJ Tony Jr, is a guest at GR2 shows, and he’s been shooting video using his point and shoot. He also composes music and he dropped a beat that fits this piece just right.

[youtube]7EW73_2x36k[/youtube]



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Game Night 13! Photos

Hotline Miami and Tuning, two games by Cactus Soderstrom at GR2! Fun times and if you missed the raffle… geez. Great items, .50 a ticket. You probably would have won! Thanks to Meatbun, Angry Bananas and Attract Mode!



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Game Night 11 Spelunky and More Photos

[nggallery id=GR2-Game-Night-11]



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GR2: 12/15 Sat 6:30-10pm – Game Night 12 – Spelunky, Castle in the Darkness, BaraBariBall

 

FOR IMMEDIATE RELEASE – Game Night 12 at Giant Robot 2

Game Night 12 – Spelunky, Castle in the Darkness, BarBariBall
Saturday, December 15th 2012, 6:30 – 10:00 p.m.
Giant Robot 2
2062 Sawtelle Blvd.Los Angeles, CA 90025
gr2.net (310) 445-9276

In conjunction with Meat Bun Apparel, Angry Bananas, and Giant Robot, we are proud to host Game Night 11, an event that takes place at GR2 about every two months. This episode of Game Night will feature two indie games. From the creators themselves, here’s a capsule description!

Three games, including an appearance by Spelunky creator Derek Yu . We’ll also have his figures!

The Games: Spelunky, Castle in the Darkness, BarBariBall

 

Giant Robot was born as a Los Angeles-based publication about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles.

Game Night 12 will take place on Saturday, December 15th 2012, 6:30 – 10:00 p.m.

For more information about Game Night, GR2, or Giant Robot magazine, please contact:

Eric Nakamura
Giant Robot Owner/Publisher
[email protected]
(310) 479-7311



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GR2: 12/1 Sat Zoneplex Board Game Release Party and Game Night

 

Giant Robot – Angry Bananas – Attractmode – Mysterian Games – Meat Bun Presents

Zoneplex – a board game! 

Created by gamers, Shelby Cinca and Niklas Akerblad is a game that’s part of the new movement of analog board games which are back. Instead of the typical Monopoly, Risk, etc, a new generation of board games are emerging and Zoneplex is one of them. If analog gaming isn’t your cup of tea, then don’t despair. Also featured will be digital games created by the same developers.

Saturday December 1, 2012

6:30-10pm

GR2

2062 Sawtelle Blvd

Los Angeles, CA 90025

http://gr2.net/

For more information about Shelby Cinca, GR2, or anything else:
Eric Nakamura
Giant Robot Owner/Publisher
[email protected]
(310) 445 9276



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Art from Game Over by Kwanchai Moriya

It’s on Reddit with over 200,000 views with a discussion going on! (Reddit – Kwanchai Moriya)



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Game Night 11 Photos

We want to thank all of the attendees and participants. Game Night 11 was a great one. The games featured, Walker, I Want to be the Guy Gaiden, Astroduel and Bloop were all fun in their own ways. We even had a raffle!



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Game Night 11 GR2 Saturday October 20th 7-10pm Additions: Astro Duel, Bloop, One Million Hit Points

Just added to Game Night 11. GR2 Saturday October 20th 7-10pm

iPad games: Astro Duel, Bloop and a viewing of One Million Hit Points. 

We’ll also be premiering the latest episode of One Million Hit Points, a new webshow dedicated to video game culture in California.



Astro Duel
Astro Duel is a competitive astroid-style four player space arena for iPad. Inspired from endless nights of Super Bomberman, rounds are quick and death is sudden. Each player’s ship is controlled wirelessly with an iPhone or iPod touch. Arm your ship with 7 different power ups including missiles, lasers and auto-turrets. Varied arena bring a host of hiding places and hazards like death beams and black holes. Blow up your friends, rinse, repeat.


Bloop
Bloop is a fast, frantic touch game for iPad designed by Rusty Moyher. Two, three, or four players compete to tap the most tiles…at the same time! Easy at first, but soon the tiles shrink and hands collide. Each color plays a unique BLOOP sound, showing your symphonic success or dissonant disaster. As players push their way to victory, this onomatopoeic adventure becomes a hilarious party game.



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Arcade Oldies. Ohio State U Marching Band Amazes

 

Amazing video

[youtube]sAzzbrFgcUw[/youtube]

 

youtubelink



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Game Night 11 GR2 Saturday October 20th 7-10pm Walker and I Wanna Be The Guy Gaiden

 

FOR IMMEDIATE RELEASE – Game Night 11 at Giant Robot 2

Game Night 11 – I Wanna Be The Guy Gaiden and Walker
Saturday, October 20th 2012, 6:30 – 10:00 p.m.
Giant Robot 2
2062 Sawtelle Blvd.Los Angeles, CA 90025
gr2.net (310) 445-9276

In conjunction with Meat Bun Apparel, Angry Bananas, and Giant Robot, we are proud to host Game Night 11, an event that takes place at GR2 about every two months. This episode of Game Night will feature two indie games. From the creators themselves, here’s a capsule description!

 

I Wanna Be The Guy Gaiden by Michael “Kayin” O’Reilly

I Wanna Be The Guy: Gaiden is the sequel to most difficult game sensation I Wanna Be The Guy. A platformer that takes sprites from games of your childhood memories – and you may not have seen this one coming – kills you with them.

And Walker By Blake Fix

An impressively large platformer with beautiful sprite art, a whimsical sense of humour and a single-button control system. Playing as the titular Walker, you embark on a grand quest to… walk somewhere, in a mostly forwards/rightwards direction! And jump on stuff!

 

Giant Robot was born as a Los Angeles-based publication about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles.

Game Night 11 will take place on Saturday, October 20th 2012, 6:30 – 10:00 p.m.

For more information about Game Night, GR2, or Giant Robot magazine, please contact:

Eric Nakamura
Giant Robot Owner/Publisher
[email protected]
(310) 479-7311



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One Million Hit Points: Seniors Play Wii Bowling and More

The Wii bowling segment on this new show, One Million Hit Points is rad. Touching to see seniors seriously play Wii bowling. This is just a pilot and it’s fun. Yes, I’m in this too.

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Here’s the Youtube link.

 

 

 

 



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Great Video Game Collection Sells for 1.2 million

Amazing. The headline says it all, but read about the collection of what he had! We’ll see if the Ebay bid and win was real. (LA Times – Games)



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GR Time: 6.15.12 – Game Night / Dehara / Luke Chueh

giant robot time: 6.15.12 | artwork by: kwanchai moriya

 

 

THE ART OF LUKE CHUEH

*CUSTOM SIGNED*


We’re having Luke Chueh in store Saturday June 24th at Giant Robot. Deadline to Order June 24th 10AM. Can’t make it? Its ok!

KEVIN LUONG

THE CUDDLIEST STAR PRINT


Measures 8″ X 8″ – Digital print, Edition of 10, unframed.
MEAT BUN

DAYTONABOT T-SHIRT

MEAT BUN

PASSING BREEZE T-SHIRT

MIMOBOT X BATMAN DARK KNIGHT RISES

USB FLASH DRIVE


Batman™ (The Dark Knight Rises Edition) X MIMOBOT®, featuring a brand-new a design inspired by the Christopher Nolan-helmed trilogy of movies.

MIMOBOT X HELLO KITTY

USB FLASH DRIVE


Bring the outdoors IN, with Hello Kitty® Fun in Fields MIMOBOT® designer USB flash drive by Sanrio® and Mimoco!

MINI TAPE ROLL

PANDA AND FRIENDS


Add this adorable panda and his friends to your mundane taping tasks. It’s sure to make your craft projects cuter.

TOTORO

10″ PLUSH


Straight from Hayao Miyazaki’s My Neighbor Totoro (Tonari no Totoro) this guy is super soft and officially licensed.

 

Game Night 10

Glorkbot’s Mini-Adventure / Tri-Tri-Triobelisk / Samurai Gunn

Saturday, June 16, 2012, 6:30–10pm

In conjunction with the Attract Mode, Meat Bun Apparel and Angry Bananas, Giant Robot is proud to host Game Night 10, an event that takes place at GR2 about every two months. For this tenth installment, we are teaming up with James Kochalka and Pixel Jam’s long awaited title, alongside Shelby Cinca and Erik Svedäng’s iPad game, Tri-Tri-Triobelisk, and Beau Blyth’s Samurai Gunn.

We will set up game stations both indoors and outdoors and in person will be Shelby Cinca and Beau Blyth. Also playable with be Cinca and Sean Chao’s Yeren board game and Beau Blyth and Jeni Yang’s Catburger.

Game Night 10 is taking place during the Game Over Exhibition, so it’s a great chance to see video game inspired art alongside playable games. More info.

 

 

Luke Chueh Book Signing and Print Release

Sunday, June 24, 2012, 1–4pm

The Art of Luke Chueh – Bearing the Unbearable is a monograph filled with the history of Luke Chueh’s art work. We’re proud to announce the appearance of Luke Chueh at Giant Robot 2 on Sunday June 24th 1-4pm. Chueh will be available to sign copies of his monograph (we’ll have copies) and to release his new print, “Swarm” which was on the cover of Giant Robot 68. More info.


 

 

Satoshi – The Last Salaryman

Figure Exhibition by Yukinori Dehara

Reception: Saturday, June 30, 2012 – 6:30-10pm

Artist Talk & Clay Modeling Workshop

Sunday, July 1, 2012 3-5pm

The Salaryman in Japan, is an underpaid and understated workforce who work long hours and have forged a lifestyle that is strongly responsible for the economic miracle of post World War 2 Japan. Today they wander the streets after their long day, drinking and frolicking until they head home to their family, only to face the same thing the following day. Satoshi is this person but has a friend, a beast named Morlin.

We’ll be sure to feature clay sculptures and more from Yukinori Dehara. We’ve featured Japanese artist, Yukinori Dehara annually and his exhibitions range from being touching to grotesque. Yet like most artists, he has a deep ideology behind his pieces although to the casual observer, they look like fun. More info.

 

 

 

 

MOTHERFUCKERLAND, INSTALLMENT 21

By ED LIN

And so our story ends. Thank you for reading. As always, feel free to swing by edlinforpresident.com. >>

THE NEW CAR – MITSUBISHI MiEV 112MPGe

By ERIC NAKAMURA

Here’s what I’ll be driving. It’s a Mitsubishi MiEV, the MPGe has an “e” which means “equivalent”. I’ll be seeing how it’ll ride and feel. I already know, like a Prius, it starts silently. The car has “eco” written all over it. Want a ride? >>

GR INTERVIEW: JIM A OF TOY BOARDERS

By ERIC NAKAMURA

Jim A: “I am a graphic designer & an old school skateboarder, my son AJ he skates all the time. He helped me design the final designs  & got me up to date on the moves that they should be doing. Hence I named ‘em after my son AJ – AJ’s Original Toy Boarders. The original sculpts are just a tad larger than the final product – this way you can get a little more detailed.” >>

E3 AND THE STATE OF THINGS

By GIANT ROBOT NEWS

Robert Bruce: “The first thoughts I had after roaming the floors of E3, were toward the bafflingly huge booths dedicated to social gaming and mobile gaming companies. These companies must be making a fairly sizable profit to be able to afford the large swathe of floor space on the E3 floor. The other thing I noticed was how small the big game prod companies booths were in comparison to years before.” >>

REVELATION 25 W/ GORILLA BISCUITS, YOUTH OF TODAY, INTO ANOTHER, SENSE FIELD…

By MARTIN WONG

Revelation Records‘ 25th anniversary happened last weekend and I went to two of the four shows. Here are some pics that I’m sharing in B&W. As my friend Ben Clark says, that’s how punk rock is supposed to look. >>

MEET GR’S TRU NGUYEN

By GIANT ROBOT NEWS

Tru Nguyen works at Giant Robot and we’re proud to say that she is a public transportation rider. Check out her responses to being carless in Los Angeles on kcet.org. >>

GR2 GAME OVER VIDEO

By GIANT ROBOT NEWS

Thanks, Carlos “Angrybananas” Lopez. >>

2015 Sawtelle Blvd

Los Angeles, CA 90025

2062 Sawtelle Blvd

Los Angeles, CA 90025

 

 

 



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Giant Robot – Game Over Exhibition 6/5 – 6/27 Art Photos Part 2

Realized forgot to post Part 2 of the Game Over exhibition! 140 pieces is a lot (see the art in the shop)



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E3 and the state of things I

The Final phase of our plan has begun; Release the Laser-Shark-Bees! (By Robert Bruce)

The first thoughts I had after roaming the floors of E3, were toward the bafflingly huge booths dedicated to social gaming and mobile gaming companies. These companies must be making a fairly sizable profit to be able to afford the large swathe of floor space on the E3 floor. The other thing I noticed was how small the big game prod companies booths were in comparison to years before.

 

Who dis!?

EA’s booth was the most anemic, and their primary game push was Madden; along with some other EA sports titles. Other than a DOTA-esque Lord of the Rings game, that was it, really for EA. (Edit; thanks to Chris for pointing out the inaccuracy) They were also showcasing Dead Space 3, but unfortunately I didn’t get a chance to check it out; the line was intense for this one, however my point stands that in years past there was a larger section for EA, with more unique titles. Activision was focusing on Skylanders, which is smart cause that’s a cash cow that keeps on giving. Also, obviously they were focusing on Black Ops 2, because that is the game people seem to buy in their sleep. Spiderman 15: the reckoning 2 (not sure of the current title) was somewhere in there as well, but I wasn’t interested. Nintendo and Sony’s booths were about as large as ever, with a plethora of play-ables. I had the most fun in these sections.

 

I got a feel for the possible promise of a Vita system, but after the glow of the show wore off, my cynicism returned. I gotta’ say the two coolest things I saw at the Sony area were 3rd party, small time developments –or semi-small time in the case of the Portal Expansion. Retro City Rampage, one of the two, has that poise to blast off in a big way. The polish and detail on that game was so intense, and the people I talked to about the game seemed like some of the most sincere guys; which if you don’t know is a sentiment that’s slowly disappearing at E3. You can switch the view mode to CGA guis!- also a game boy view mode, replete with the vomit grey and green that was so signature of that system. That is dedication to old-school-ness that really should be a legend in the making. The game -unlike many lip-service old school motif games- really tries to capture the feel of a game from that era, with a little bit of the sensibility of this era. Pure fun, that’s all I gotta’ say. If you want to see more about this game, check it out here.

 

How many Kart Racer ripoffs this year? …at least 3

I also got to check out the new Portal Move based expansion “Portal 2 In Motion”, and I got the same feeling from the guy I talked to as I did with Retro City. You guys might have seen a Kotaku video with him as the speaker for the game, and again I got the feeling of sincerity from him. He was in the industry to make awesome game experiences. He talked a little about what it’s like to work with Valve. His one word description was “tough”, which he later went on to quantify by saying Valve had high standards and a very clear concept of design, feel, etc. about their much loved baby “Portal”. He had nothing but respect for their dedication to excellence, and I gotta agree the proof is in the pudding. My experience at Activision gave me a look into what it is like to be on the opposite end of the gaming spectrum, that of comsumite mediocrity and lack of care in the extreme, but enough belly-aching; I’m not bitter, I’m better. Take a look at some trailers of game play here to get an idea of what I’m talking about. The game showed what the move could be for users; unfortunately I am not sure if that game alone can push the move, but it certainly got me thinking about it. Epic Mickey 2 and Dust 514 also had move capability being showcased, but with those games –both exciting prospects on their own- the move looked to be more of an afterthought.

 


Sony was showcasing some other Vita stuff, but much of it was multi-platform; which is kind of shooting themselves in the foot if you ask me. Jet Set Radio, the smash bros. rip-off, and some other games like lego batman two, aren’t gonna’ move Vitas when you can get them on the PS3, where undoubtedly more love has been put into them. The only exclusive to the Vita that I was interested in was the Assasin’s Creed 3: Liberation, a parallel release to AC3. But I’m not sure that it will alone make that purchase worthwhile, and with no price drop on the horizon, I’m not so sure. Also, I may have missed it but I didn’t see it on the floor. If someone saw this first hand feel free to comment.

 

Retro City on the Vita; Looks good and plays good

With this and every E3 the pessimist in me says, “just another year of ripoffs, knockoffs and sequals”; but I don’t know if that’s the correct read of the situation. If I think back to other years its never really been that different. This is simply how gaming has been for at least 2 console generations, or so. But what  has changed this year? Mobile/ social gaming is a powerhouse, and “mainstream” console games are collectively cooling their jets. The word of the day is not simply casual, but small. Small indie games, small xbox live games, small online games, small production games like kinect games, small production games like wii U games, small incremental changes to system updates -a la the Wii U. The big companies are stepping back from heavy spending in R and D; as well as the high cost low turnout gambles on “Core” gaming markets. Let’s face it, the “Core” is fickle. All this to say that things are not “worse”, but nor are they better. I for one look forward to a different perspective to game development, that will present different interesting gaming futures.

To be continued… [in part two I will talk more about Xbox, Nintendo, Ubisoft (the last "Core" gaming beast) and about the Social/ Mobile Game craze]



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E3 Day One

The E3 event in LA arrives again, and although there’s no giant announcement that seemed to move a mountain of any sort, it’s still a happening that matters. We do all play games of some sort, right? If not, we’re aware of them and they shape a tiny portion of our lives. After a tiny worry about getting in, we made it through. 4 deep to see the latest games. We did get to see Black Ops 2 in a private room and the new mode where you get to control more of the game. It’s as if you’re playing with a clan but you’re actually by yourself. The game takes place in LA as far as the campaign goes and it’s 2025 and you’re protecting the President. This means it’s chaos and near apocalyptic. Life is nuts and this game will add to it. It’s going to be a big deal. Of course, I’m most interested in the multiplayer mode which I didn’t get to see, but if it’s anything like the 10 minutes of preview that a fella from perhaps Treyarch demonstrated, it’s going to be fun. Of course, no photos allowed!

Below is Joust, an indie game that took place in the Indiecade area.

 

Carlos Angrybananas Lopez playing the Edmund McMillen Game. From Super Meat Boy to something new. Is this Binding of Isaac? Edmund is making it.

 

(more…)



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LA Weekly Reviews: Game Over Art Exhibition

An article about our Game Over exhibition in the LA Weekly. Thanks to Liz Ohanesian for talking to some of our artists during a packed house of a show, including Ray Young Chu, Sean Chao, Jeni Yang, Sarah Lee, Christopher Chan, and David Horvath. (LA Weekly – Game Over)



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Artists Dropping Off Work for Game Over

I wish I shot them all. Maybe I will from now on. Many are fine and smiling. It’s a nice day out and if you’re self employed, you can go bike riding, but it is deadline day at Giant Robot for Game Over. Some artists look like they haven’t had enough sleep. Game Over has near 80 artists involved and that means 20% of the work will show up past deadline. These are some of the folks who walked in their work yesterday. I was happy to see them and I expect many more today.

 

That’s Ray Young Chu below who’d project is comprised of many paintings and wooden cut letters. It’s a game that could easily exist about the L.A. Riots. You can be a first person shooter, looter, or even a police officer. It’s as real as a piece can get.

 

Gary Musgrave – Joust (now corrected) action using acrylic ink.

 

Sarah Lee – Yes that’s inspired by Donkey Kong. It’s a great take of the game.

 

Sara Saedi – Crash Bandicoot. Who remember this game?

 

Mandana Ozlati, Albert Reyes, Aiyana Udesen and Matt Furie in artist pose.

 

Jon Lau doing some Tekken

 

Sana Park Katamari



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