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GridLink at The Roxy

When I interviewed Jon Chang for Giant Robot 56 in 2008, I was under the impression that there was no way I’d ever get to see his bands GridLink or Haiyano Daisuki. Jon was busy with his work in videogames and his family, and his bands are spread across continents. The mastermind behind the insanely technical, fast-as-shit otaku-influence brand of grindcore and thrash couldn’t guarantee a tour ever happening, so I settled for a phoner. Just like his music, Chang was intense, honest, interested in everything, and sometimes even humble. “People are lucky to make one or two great things in their life,” he told me. “The second Yamato film is amazing and the rest are good but don’t approach it. And Slayer made Reign in Blood and continue to make good music, but are they ever going to make another Reign in Blood?”

Phobia opening for GridLink at The Roxy

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It was a pretty big deal when that other post-class of ’77 punk, dance-influenced, experimental band that went by an acronym got back together and came through town last year. Of course, that was PiL with ex-Pistol John Lydon. (Both bands even have themes based on their names!) I missed that particular reunion tour, though, since I got to see them on the Generic Tour at the Hollywood Palladium back in 1986 and a few times after that, to boot. But when it was announced that Mick Jones was finally coming back to L.A. with B.A.D.,  I knew I couldn’t miss it. His previous band, The Clash, is one of my two favorite bands of all time (J Church is the other) and I love Big Audio Dynamite, too. Never got to see them. Wendy and I caught the end of The Chain Gang of 1974′s opening set. A pretty good mix of dreamy 4AD pop and dance-infused art rock, like Modern English meets HEALTH. Fun. But like the  crowd, we were there to see the original lineup of Big Audio Dynamite play in L.A. for the first time in ages (following Coachella and a warm-up show at the Roxy). Naturally, most of the set came from the first four albums, beginning with “Medicine Show.” On album, B.A.D.’s songs could sound like meandering pastiches but in concert it was clear that they are a band with loads of instrumental give-and-take and musical texture. There were heavy electronic, hip-hop, and reggae elements and beats–and bordered on jamming at times–but the band rocked.  “This is not cuff-links music,” Mick Jones drolly announced as he rolled up his sleeves before the band launched into “C’mon Every Beatbox.” Traces of his swagger are still visible, but he clearly has traded in his scowl for a smile. When I saw Jones play with Carbon/Silicon in 2007, and even got to interview him, I was struck by how happy he was to be playing with friends and how humble and affable he was in person. It was the same way last night. His chatting between songs sounded more appropriate for a tea than a concert setting. Alluding to the current riots in his hometown, the co-writer of “London’s Burning” thought out loud something like, “I would say something, but I don’t know anything about it.” He added that he wished he were there, though. By the time the band played the encores, either the mix got trashed or the high-end speakers were seriously blown out as the songs got louder and heavier. Jones introduced “The Bottom Line” as the first song B.A.D. wrote together, adding how nothing has changed since then. It’s true. The song’s gloomy-but-hopeful economy-related chorus is as current as its mixing of genres is ahead of its time. I’m not the most impartial judge, but I went to the show with quite high expectations that easily surpassed by the band’s ace musicianship, unmissable sense of playfulness, and (still) right-on lyrics. I was lucky...
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Anders Nilsen at Comic-Con

The work of Anders Nilsen can be cryptic, daunting. But his comics are as raw and primal as they are poetic, and their philosophical scope and artistic magnitude have never been clearer than in the Big Questions anthology. I have to admit that I was afraid to pick up the brick of a collection. Then I attended the Epic Literary Adventures panel at the San Diego Comic-Con, where the Chicago artist admitted to Drawn and Quarterly’s creative director Tom Devlin that even he had to draw a map so that the sprawling volumes wouldn’t contradict each other. It turns out he’s a regular guy who just happened to write and draw an ambitious, inspiring, and thought-provoking 600-page comic book about birds, snakes, and a plane crash.

Big Questions by Anders Nilsen

MW: You’re in the midst of a reading tour to promote the Big Questions anthology. How’s that going? How do you structure your events?

AN: I just finished the first leg, going up the West Coast. I leave again in a week for Toronto and Minneapolis. It’s been great so far. People are coming out and I’m having great conversations. Most of the stops were basically just me signing books for a while, doing a slide show, talking about the book, and doing some readings from it, a bit of Q&A, signing a few more books… and then going out for a beer.

 

MW: The book is massive. Did you prefer long, epic comic book stories as a kid? The Kree-Skrull War? The introduction of the Inhumans?

AN: Yeah, totally. The X-Men battling the Brood, Elfquest, The Dark Knight–all that stuff.

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Brian Ralph at San Diego Comic Con 2011

The comics of Brian Ralph are packed with effortless, raw energy yet arranged in a ridiculously knowledgeable and sophisticated manner, belying both his punk rock roots as a part of the Ft. Thunder scene and product of the Rhode Island School of Design. Building on the primordial, mostly wordless, and much loved caveman-meets-time-machine opuses Cave-In and Climbing Out, Ralph’s latest collection boasts storytelling that is as bold as the brushwork. Following an engaging panel at Comic-Con led by Drawn and Quarterly‘s creative director Tom Devlin regarding the epic literary adventures of Anders Nilsen, Jeff Smith, and Ralph, I had to follow up with the professor of sequential art at the Savannah College of Art and Design for more thoughts on Daybreak and more.

MW: What’s it like for you to revisit finished works and then compile them? Are they time capsules for your personal life and events as well as for your artistic progression? Do you ever get sentimental when reading them?
BR: Normally I don’t get sentimental for old work. Once it’s done, it’s done.  I don’t ever reread the old work either;  I just move on. But with Daybreak, you are right. I do get a little sentimental  I really enjoyed that character of the one-armed guy. In a weird way, we became friends over the course of the comic. I was basically drawing an imaginary friendship and I didn’t want it to end. But I knew I had a responsibility to move on.

MW: Daybreak‘s second-person perspective/first-person shooter style is quite unusual in comics. Were there ever difficult moments in writing when you wished you didn’t do that? Did you ever consider changing the perspectives like Rashoman?
BR: It was a very exciting experiment, but I never regretted it. I really feed off challenges and working my way into difficult storytelling situations. I had established a couple of rules for myself, like, “never show the reader’s character’s hands or body” and  “never let the reader’s character speak or have a word balloon,” which created some interesting problems. But it forced me to find creative solutions. I did entertain the idea of killing off the one-armed man and then allowing the reader to meet someone new, but I just liked the one-armed guy so much I couldn’t bear to leave him behind in the wasteland.

Daybreak art by Brian Ralph

GR: Are you as educated in writing stories as well as you are in drawing them? How did you go about developing your writing technique?

BR: That was something that came up when Anders Nilsen and I talked. That we just thought of a bunch of cool things that we wanted to happen in a comic, and then figured out the story around it.  It strikes me as a pretty irresponsible way to tell a story, but I have been guilty of it in the past. And I have heard of the style described as “video game storytelling.” Is that bad? People say, “It’s just a bunch of stuff that happens.” Is that bad, too?  I don’t know.

I never studied writing, no. But when I sit down to draw a comic, I’m not just allowing it to happen. I do have a plan for what I want and I don’t want it to be some contrived, formulaic package, either. I want it to be unexpected.

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Norin Radd at Comic-Con 2011

Yesterday I attended San Diego’s annual nerd mecca as as a regular guest–and not a vendor–for the first time since 1995. In many ways, it wasn’t as cool. Namely, I was forced to struggle with the famously difficult online sales just like everyone else. In fact, passes sold out after my 90-minute long wait despite entering [return] the moment they went on sale. I was lucky that another friend did get through that morning, and placed orders for my brother and me so that we wouldn’t miss our first Comic-Con since 1987 and second since 1979. (Thanks, Brian!) Greg and I gladly stood in line for 90 minutes to pick up extremely coveted one-day badges and proceeded to enjoy.

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