Giant Robot Store and GR2 News

Indie games? Check out IndieCade! Although most of the games are really cutting edge, they're almost too cutting edge and bordering on fine art. Some are genius in game play, some in concept, and some utilize hardware better than others. It's a juried exhibition and there are panels and more. I saw it referred to as a Sundance festival for games. No. That's total crap. It's more like an art fair...
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Indie games? Check out IndieCade! Although most of the games are really cutting edge, they’re almost too cutting edge and bordering on fine art. Some are genius in game play, some in concept, and some utilize hardware better than others. It’s a juried exhibition and there are panels and more. I saw it referred to as a Sundance festival for games. No. That’s total crap. It’s more like an art fair but with games, and much less product as compared to an art fair. Yet, it’s really great work and fun to see. This game, you design the levels that you jump on with paper, pen, and a camera than scans it all in while you sit there. Then you have to play it. This isn’t a videogame. Yet, it’s actually quite deep. You wouldn’t know it until you play it… It’s about the holocaust. Adam and Brandon. Keita Takahashi from Katamari. He draws characters and shapes on the sidewalk. This is just weird. I think he drank too much and fell down. This dude created a fun iPhone game. I solved it and got the toughest result. Victory. He seemed somewhat surprised.
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Indie games? Check out IndieCade! Although most of the games are really cutting edge, they’re almost too cutting edge and bordering on fine art. Some are genius in game play, some in concept, and some utilize hardware better than others. It’s a juried exhibition and there are panels and more. I saw it referred to as a Sundance festival for games. No. That’s total crap. It’s more like an art fair but with games, and much less product as compared to an art fair. Yet, it’s really great work and fun to see. This game, you design the levels that you jump on with paper, pen, and a camera than scans it all in while you sit there. Then you have to play it. This isn’t a videogame. Yet, it’s actually quite deep. You wouldn’t know it until you play it… It’s about the holocaust. Adam and Brandon. Keita Takahashi from Katamari. He draws characters and shapes on the sidewalk. This is just weird. I think he drank too much and fell down. This dude created a fun iPhone game. I solved it and got the toughest result. Victory. He seemed somewhat surprised.
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We dared to re-shoot the 1997 photo. I think the prize goes to Michael on the upper right. Look at his face on both. Amazing. 1997-2009. 12 years have passed and honestly, I didn’t have enough time with everyone and it actually would have been nice to talk a little bit longer. It really was important, but honestly, at 20 minutes our panel was much too short. I left it all very unsatisfied. I think there were plenty of questions that could and would have been asked, and it would have been nice to hear from everyone about them. What little we did talk about was interesting, but just barely scratched the surface. In case you don’t know. That’s Chris Chan Lee, Justin Lin, Rea Tajiri, Myself, Quentin Lee, and Michael Aki. The rest of the photos are just some images from the green room, right before we went up there. Click here to hear the Podcast of the panel discussion.or link to iTunes more photos up at flickr.
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I felt that having a GR like big crazy group show during the Biennale captures something we do quite often. Here are the names in this unofficial Giant Robot press release.


FOR IMMEDIATE RELEASE

Giant Robot Biennale 2: 15 Years
October 24, 2009 - January 24, 2010
Opening reception: Saturday, October 24, 2009, 6:00 p.m. - 10:00 p.m.

Japanese American National Museum
369 East First Street
Los Angeles, CA...
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