Giant Robot Store and GR2 News

This one is pretty hard to believe, particularly when the punch line is that the offending parties have claimed they didn’t know they were breaking the law. It seems a couple in Dongguan, Chinas old each of their three children in the last couple of years in order to obtain cash for playing online games in Chinese internet cafés. Apparently, the man and the woman in this relationship, both under the age of 21, met and bonded over a mutual obsession for online gaming. Here’s the sequence of events: The youngsters had a baby boy in 2008, then another child in 2009. After the second child, another boy, was born they decided to sell him to get cash for online games. Then they decided to sell the first child, and got about $4,600 for him, ten times the amount for the first kid. Then, when the couple had a third boy, they sold that little guy for the same amount is as the first boy, which is the second kid they sold. Confused? Well, so was the mother of the woman who bore the children. And when she found out what her daughter and her boyfriend had done, she turned them both in to the authorities. A few more details are available at the link. Let this be a warning that it would be better to quit World of Warcraft than to start seeing dollar signs on your kids when you feel short of funds. (ABC News Radio – Selling Kids for Online Gaming Cash)
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Brian Ralph at San Diego Comic Con 2011

The comics of Brian Ralph are packed with effortless, raw energy yet arranged in a ridiculously knowledgeable and sophisticated manner, belying both his punk rock roots as a part of the Ft. Thunder scene and product of the Rhode Island School of Design. Building on the primordial, mostly wordless, and much loved caveman-meets-time-machine opuses Cave-In and Climbing Out, Ralph’s latest collection boasts storytelling that is as bold as the brushwork. Following an engaging panel at Comic-Con led by Drawn and Quarterly‘s creative director Tom Devlin regarding the epic literary adventures of Anders Nilsen, Jeff Smith, and Ralph, I had to follow up with the professor of sequential art at the Savannah College of Art and Design for more thoughts on Daybreak and more.

MW: What’s it like for you to revisit finished works and then compile them? Are they time capsules for your personal life and events as well as for your artistic progression? Do you ever get sentimental when reading them?
BR: Normally I don’t get sentimental for old work. Once it’s done, it’s done.  I don’t ever reread the old work either;  I just move on. But with Daybreak, you are right. I do get a little sentimental  I really enjoyed that character of the one-armed guy. In a weird way, we became friends over the course of the comic. I was basically drawing an imaginary friendship and I didn’t want it to end. But I knew I had a responsibility to move on.

MW: Daybreak‘s second-person perspective/first-person shooter style is quite unusual in comics. Were there ever difficult moments in writing when you wished you didn’t do that? Did you ever consider changing the perspectives like Rashoman?
BR: It was a very exciting experiment, but I never regretted it. I really feed off challenges and working my way into difficult storytelling situations. I had established a couple of rules for myself, like, “never show the reader’s character’s hands or body” and  “never let the reader’s character speak or have a word balloon,” which created some interesting problems. But it forced me to find creative solutions. I did entertain the idea of killing off the one-armed man and then allowing the reader to meet someone new, but I just liked the one-armed guy so much I couldn’t bear to leave him behind in the wasteland.

Daybreak art by Brian Ralph

GR: Are you as educated in writing stories as well as you are in drawing them? How did you go about developing your writing technique?

BR: That was something that came up when Anders Nilsen and I talked. That we just thought of a bunch of cool things that we wanted to happen in a comic, and then figured out the story around it.  It strikes me as a pretty irresponsible way to tell a story, but I have been guilty of it in the past. And I have heard of the style described as “video game storytelling.” Is that bad? People say, “It’s just a bunch of stuff that happens.” Is that bad, too?  I don’t know.

I never studied writing, no. But when I sit down to draw a comic, I’m not just allowing it to happen. I do have a plan for what I want and I don’t want it to be some contrived, formulaic package, either. I want it to be unexpected.

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Okay, after reading this you may not feel so bad about your university degree in Lithuanian Renaissance literature or Myrmecology. Higher education in the west, in the United States in particular, has been trending for years towards majoring in fields of study which seem odd, sound even more odd, but speak to the passions, individuality and specialized interest of our young scholars. But it seems the trend toward studying esoteric disciplines is no longer particular to western countries anymore. At the link, you’ll read that in South Korea, one can currently enter college to study fields as disparate and odd as smartphone media studies, coffee-chocolate studies, golf and sports studies, and (our personal favorite) dessert café studies. It is all part of a new and growing trend in South Korean vocational schools and technical colleges to provide fields of scholarship in areas for which there is a need or growing demand in South Korean society. Most of these subjects are currently taught at the South Korean equivalent of the junior college level. Those who graduate with these odd majors are encouraged to either transfer to four-year colleges, or go directly into the industry for which they’ve trained. In that regard, the system is pretty much the same as the junior college system in the U.S.or the U.K. And honestly, we’d love to take a class on South Korean traditional fermented food studies. (Asian Correspondent – Odd Korean College Majors)
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China is a problematic country to those of us in the west, particularly because of the things we read and hear about the policies and actions of the communist government. Cities like Hong Kong, Shanghai and the Special Economic Zones in places like Guangdong Provinceseem pretty wide-open and free, while the rest of the country mostly suffers from the oppressive, bureaucratic grind of the central communist authority in Beijing. So it seems ironic, at least to us, that a video game company in Shanghai would borrow the political and aesthetic themes of Chinese communism to create and promote video games for fun and profit. But that’s just what Shanghai game company Online Technology is doing. Starting at the end of this month, two communist-themed games will be widely available on both the web and on iPad. The web game, “A Spark Can Set the Foreston Fire”, has players battling and conquering enemies by disseminating communist theory. The iPad game, “Red Campaign”, makes the player participate in three battle campaigns set during the Second Sino-Japanese War. And both games, according to the company, were created to celebrate the upcoming 90th anniversary of the Chinese Communist Party. Okay, we are all used to video games that glorify violence, but communist politics? It might be fun to check these games out to see how such concepts fit into your gaming comfort zone. (CNNGo – Chinese Communist Video Games) Here is a direct link to the Online Technology website (in Chinese). Links to the communist games are at the bottom.
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Bento can be such amazing things. Yesterday we reported on the golden New Year’s osechi bento which is going to sell for nearly a quarter of a million dollars. Today we bring you some images and videos of bento lunches which are far more humble and in some ways just as artful and special as the fancy rich man’s meal in the opulent 18-carat-gold container. The images are nice, and feature some familiar characters. But for the real tour of artfully composed and constructed bento meals, watch all three videos. You will be almost overwhelmed with both the cuteness and the striking artwork, all made completely out of edible foodstuffs. There’s even a list at the bottom of the link of the sample ingredients used in these unusual-looking meals. Perhaps it will inspire you to attempt to create your own. Oh, and for a special treat, make sure you watch the third video, or at least the first couple minutes of it. It starts off with a truly rocking Japanese punk version of “The Mickey Mouse Club Theme”. (Japanstyle – Marvelous Art Bento Meals)
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