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Review by Patrick Garcia Full disclosure before I begin: I was not actually able to complete this game. Every time I sat in front of my TV, controller in hand and ready to play, it wouldn’t take long before it got the best of me, and I had to turn it off. I don’t mean to suggest that this game is so inconceivably difficult that it makes TMNT 1 (NES) look like TMNT 2 (NES), but it’s just that there is so little to like about the game that the experience was just excruciating. Developer CyberConnect2 may have just created the first of a new genre in which I’d like to lovingly refer to as a ‘Snooze Button Masher’ (that’s right, you’re hearing it from me first!), because every nine minutes, you might actually get to hit a button. I’m referring to the overabundance of cutscenes, of which there are some that contain simple quick-time events. Now before any of you fans of the game out there start losing it (it’s hard to believe that they exist, but I’m sure even E.T. has its share of die-hards), of course I’m not being literal and there is a certain degree of exaggeration here, but only some. Let me explain… As a big fan of Ninja Gaiden, God of War, Castle Crashers, TMNT and other such brawlers, I actually had some hope for this game, because who doesn’t think unceremoniously maiming lesser mortals as a Demigod sounds fun? So you can imagine my disappointment when the first 15 minutes of the game (though it felt much longer) was essentially a poorly-executed rail shooter, frequently interrupted by cutscene after cutscene introducing the different demigods. As Asura descends to Earth, the objective was to blast away the Gohma, which were these red asteroid-looking things.OK, not so bad yet, I guess I just have to arrive on Earth first before I start obliterating everything. No problem. But after destroying a few Gohma, there would be a cutscene (well that was a short sequence, but I suppose we can move forth with some narrative). The scene ends and it was back to the rail shooter bit, then another cutscene, then shooter bit. These cutscenes lasted longer than the shooter sequences did, and that’s the way it progressed until all of the demigods had been introduced and the player properly detached and thoroughly disinterested. I could already see that the story was going to be your typical Japanese romp, with the infinite weirdness that comes with it. Usually I’m someone who can look past a bland story as long as the gameplay is good, but it quickly become evident that this wasn’t going to be the case here after finally getting on the ground for some brawling combat. Essentially the only attack you have to work with is mapped to the B button, which comprises your basic melee attacks. The player can use Y for a powerful attack, but it has a refresh timer after each use, so you’re...
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In Wired, Keiji Inafune let’s it out in many ways. Here’s one. “I want to talk about Korean products too. Why are there no Korean products in Japan? Japanese people believe that Korean products are much worse than Japanese ones, that they’re very bad. But throughout the world, they’re more successful than Japanese products.” There are more from the creator of Megaman who’s now making games from his own studio. (Wired – Keiji Inafune)
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Tales of Graces F is a port of a Japanese RPG that originally debuted on the Wii for the PlayStation 3, which includes extra hours of gameplay, High Definition graphics, and extra costumes and bonuses. For fans of the Tales series, this game delivers what you would expect in a Tales game, but for newcomers to the series, Tales of Graces F struggles to differentiate itself from other JRPGs in the market.

The game follows the story of Asbel, a boy from royalty who is on the verge of becoming the new king of his hometown, and his friends who meet a strange amnesiac girl on a hill near their hometown. You begin the game as a child and follow the story as an adult seven years later after a series of unfortunate events occur during Asbel’s child years. When you finally become an adult, the story starts to pick up, which became the prime motivator for me to continue playing, but takes a long time to get to the juicy parts of the game. You’ll have to endure about five to eight hours of tediousness before reaching the meat of the story.

But even with its slow start, Tales of Graces F gets better and rewards you for your patience. The story doesn’t become a predictable mess and won’t have you search for a bunch of different items to take down a final boss like in other games (I’m looking at you, Final Fantasy). Instead, the story deviates into science fiction, which caught me by surprise, and becomes enjoyable and well worth enduring hours of grinding and repetition.

 

Battles can get intense later in the game.

When in battle, the game does enough to keep the player engaged. Instead of going through dozens of menus and issuing commands to party members like in other RPGs, you control the main characters on a 3D plane and hack and slash away at enemies using a lock on system that focuses on your opponent. You can move left and right, up and down, dodge and sidestep, and rush and evade attacks while performing artes, the game’s version of magic and special abilities, to create different kinds of combos and attacks. You perform different kinds of attacks depending on how you combine the control stick, the attack button, and your pacing between your attacks.

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