Giant Robot Store and GR2 News

I don’t like the way your looking at me Mario….

 by Robert Bruce

On day one Xbox’s focus, as far as I could tell, was primarily on Kinect games and Halo 4. I don’t blame them at all, but their floor area was very sparse, and most of that floor was either the gargantuan line for Halo 4, or people demonstrating a couple choice Kinect based games; including a Marvel-Avengers-esque game, a dancing game and some other games that didn’t really grab my attention (I believe one was the Wreckateer which is a sort of Kinect version of Angry Birds that certainly has some promise). Behind this section was a number of smaller XBLA games, which actually interested me more than any of the above games. Deadlight caught my eyes more than any of the other things showcased in the XBLA section. Deadlight reminded me a lot of the old-school Blizzard’s Blackthorne, only with zombies and many generations forward in graphics tech. The game is a “2d-esque” side-scroller that takes you through a zombie laden apocalypse; and I realize how boring that sounds conceptually. What’s interesting is the the lighting effects or lack thereof that contribute to the challenge and feel of the game. Lush city-scape backgrounds and a great job of atmosphere contribute to what looks to be an interesting game experience.


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The Final phase of our plan has begun; Release the Laser-Shark-Bees! (By Robert Bruce) The first thoughts I had after roaming the floors of E3, were toward the bafflingly huge booths dedicated to social gaming and mobile gaming companies. These companies must be making a fairly sizable profit to be able to afford the large swathe of floor space on the E3 floor. The other thing I noticed was how small the big game prod companies booths were in comparison to years before.   Who dis!? EA’s booth was the most anemic, and their primary game push was Madden; along with some other EA sports titles. Other than a DOTA-esque Lord of the Rings game, that was it, really for EA. (Edit; thanks to Chris for pointing out the inaccuracy) They were also showcasing Dead Space 3, but unfortunately I didn’t get a chance to check it out; the line was intense for this one, however my point stands that in years past there was a larger section for EA, with more unique titles. Activision was focusing on Skylanders, which is smart cause that’s a cash cow that keeps on giving. Also, obviously they were focusing on Black Ops 2, because that is the game people seem to buy in their sleep. Spiderman 15: the reckoning 2 (not sure of the current title) was somewhere in there as well, but I wasn’t interested. Nintendo and Sony’s booths were about as large as ever, with a plethora of play-ables. I had the most fun in these sections.   I got a feel for the possible promise of a Vita system, but after the glow of the show wore off, my cynicism returned. I gotta’ say the two coolest things I saw at the Sony area were 3rd party, small time developments –or semi-small time in the case of the Portal Expansion. Retro City Rampage, one of the two, has that poise to blast off in a big way. The polish and detail on that game was so intense, and the people I talked to about the game seemed like some of the most sincere guys; which if you don’t know is a sentiment that’s slowly disappearing at E3. You can switch the view mode to CGA guis!- also a game boy view mode, replete with the vomit grey and green that was so signature of that system. That is dedication to old-school-ness that really should be a legend in the making. The game -unlike many lip-service old school motif games- really tries to capture the feel of a game from that era, with a little bit of the sensibility of this era. Pure fun, that’s all I gotta’ say. If you want to see more about this game, check it out here.   How many Kart Racer ripoffs this year? …at least 3 I also got to check out the new Portal Move based expansion “Portal 2 In Motion”, and I got the same feeling from the guy I talked to as I...
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