Giant Robot Store and GR2 News

I don’t like the way your looking at me Mario….

 by Robert Bruce

On day one Xbox’s focus, as far as I could tell, was primarily on Kinect games and Halo 4. I don’t blame them at all, but their floor area was very sparse, and most of that floor was either the gargantuan line for Halo 4, or people demonstrating a couple choice Kinect based games; including a Marvel-Avengers-esque game, a dancing game and some other games that didn’t really grab my attention (I believe one was the Wreckateer which is a sort of Kinect version of Angry Birds that certainly has some promise). Behind this section was a number of smaller XBLA games, which actually interested me more than any of the above games. Deadlight caught my eyes more than any of the other things showcased in the XBLA section. Deadlight reminded me a lot of the old-school Blizzard’s Blackthorne, only with zombies and many generations forward in graphics tech. The game is a “2d-esque” side-scroller that takes you through a zombie laden apocalypse; and I realize how boring that sounds conceptually. What’s interesting is the the lighting effects or lack thereof that contribute to the challenge and feel of the game. Lush city-scape backgrounds and a great job of atmosphere contribute to what looks to be an interesting game experience.


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I wish I shot them all. Maybe I will from now on. Many are fine and smiling. It’s a nice day out and if you’re self employed, you can go bike riding, but it is deadline day at Giant Robot for Game Over. Some artists look like they haven’t had enough sleep. Game Over has near 80 artists involved and that means 20% of the work will show up past deadline. These are some of the folks who walked in their work yesterday. I was happy to see them and I expect many more today.   That’s Ray Young Chu below who’d project is comprised of many paintings and wooden cut letters. It’s a game that could easily exist about the L.A. Riots. You can be a first person shooter, looter, or even a police officer. It’s as real as a piece can get.   Gary Musgrave – Joust (now corrected) action using acrylic ink.   Sarah Lee – Yes that’s inspired by Donkey Kong. It’s a great take of the game.   Sara Saedi – Crash Bandicoot. Who remember this game?   Mandana Ozlati, Albert Reyes, Aiyana Udesen and Matt Furie in artist pose.   Jon Lau doing some Tekken   Sana Park Katamari
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