Giant Robot Store and GR2 News

I don’t like the way your looking at me Mario….

 by Robert Bruce

On day one Xbox’s focus, as far as I could tell, was primarily on Kinect games and Halo 4. I don’t blame them at all, but their floor area was very sparse, and most of that floor was either the gargantuan line for Halo 4, or people demonstrating a couple choice Kinect based games; including a Marvel-Avengers-esque game, a dancing game and some other games that didn’t really grab my attention (I believe one was the Wreckateer which is a sort of Kinect version of Angry Birds that certainly has some promise). Behind this section was a number of smaller XBLA games, which actually interested me more than any of the above games. Deadlight caught my eyes more than any of the other things showcased in the XBLA section. Deadlight reminded me a lot of the old-school Blizzard’s Blackthorne, only with zombies and many generations forward in graphics tech. The game is a “2d-esque” side-scroller that takes you through a zombie laden apocalypse; and I realize how boring that sounds conceptually. What’s interesting is the the lighting effects or lack thereof that contribute to the challenge and feel of the game. Lush city-scape backgrounds and a great job of atmosphere contribute to what looks to be an interesting game experience.

 

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Is Nintendo back? Not exactly, but it posted it’s first loss last year, but this year it’s still not going as well as they hoped. Why? Cellphone games. While projects from our friend, Zach Gage who made Spelltower can rank high in app sales for iPhones and be made by the hand of one humble guy, a company with thousands of employees who are wholesaling, subcontracting, and so forth are getting beat out. Are 3DS sales on the rise, is the Nintendo U catching on? Maybe just a bit and that’s their profit right there. Meanwhile, games everywhere else seems to grow.
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by Robert Bruce (special guest reviewer from our close friends, Angry Bananas) Oh hai there, I’m reviewing Zuma’s Revenge. The game is Zuma’s Revenge, it’s the same game Popcap has been re-releasing onto every single console they can for the past couple of years. I guess this is the “sequal” to the original Zuma? To me, who is admittedly not a Zuma afficianado, it seems to be the same EXACT game they have been releasing on every console since… many moons ago, regardless of the title change. It’s not a bad idea, mind you. I see lot’s of profit in the Popcap buisness model. Regurgitation of a succesful game, especially a simple game of this nature that doesn’t get old with repitition, it makes a lot of sense, so I am not downing it. However, I have some problems with this particular game, and it’s iteration on the DS. The game is a typical Popcap style simple/ puzzle fun type game, with cutesie characters and jocular dialogue. Popcap games take “light/ casual” gaming to a new level, and really are one of the best, most consistently successful game makers in this category. …the frog stared suggestively… In Zuma’s Revenge, or ZR as I like to call it, you control a frog that shoots balls out of it’s mouth, toward other balls. It’s a lot like the Bust a Move puzzle mechanic, in that you must match up at least 3 balls of the same color and then they disapear. This type of thing repeats until you can clear the board of all balls. The balls are being spit out at a certain speed interval so you must quickly line up shots. There may be more than one line and areas of the line might be cut-off, forcing the frog to jump to another shooting vantage point. There are various special balls that will give you a guide, destroy other balls of the same color, etc. This type of gameplay continues ad-infinitum as with all puzzle games of this nature, with increasing speed, and pattern difficulty. There are some challenge modes, and some other modes, that help give the game some replay value and longevity. Of note, but not REALLY of note is that the theme is Hawaiin/ Samoan, Pacific Islander, fyi. Not much to say about that, so I leave that where it lies. As with all Popcap games, it’s a simple, straightforward, easy-to-pick-up as well as easy-to-put-down game. However, I don’t find this particular game to be the best Pop-Cap has to offer, and that’s really just a feeling thing. For me its just “eh…”. The other three main-line titles from Popcap are a little more engaging: Peggle; Bookworm Adventure; Plants vs. Zombies. I think each of the story-lines, as cardboard and cheesy as they are, end up being charming. The tacked on story line to Zuma’s Revenge is just not that charming, and I find the game-play, just not fun enough to addict. On the other hand it...
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