Giant Robot Store and GR2 News

Thanks for the visit to Game Over at Giant Robot. The exhibition features 140 pieces of art from nearly 80 artists. The opening reception on saturday was one of the most crowded ever. People filed in at 6 and we had people still hanging around well past 10. The work fills the walls and if you’re a game or art fan, this is a perfect place to get lost for a while. One of the first things you notice are video game cabinets and they’re featuring a game made by programmer Beau Blyth with art by Jeni Yang. It’s called Catburger. That’s Beau and Jeni below. Again to those who helped us get the show together including: Meatbun, Adam Robezzoli, Carlos Lopez, Dean Gojobori, Kio Griffith and to who promoted, covered and showed up, thanks much. We’ll get art online for sale perhaps later today or tomorrow.

 

 

Dylan Sprouse is an indie gamer.

 

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    FOR IMMEDIATE RELEASE – Art Exhibition at GR2 Game Over Video Game Culture Art Exhibition June 2 -  June 27, 2012 Opening reception Saturday June 2th 2012, 6:30-10pm GR2 – 2062 Sawtelle Blvd LA, CA 90025 www.gr2.net 310 445 9276 Giant Robot 2 (GR2) presents: Game Over Video Game Culture Art Exhibition Artists include: Aaron Brown, Albert Reyes, Alex Chiu, Ana Serrano, Andrice Arp, Aska Iida, Bradford Lynn, Brian Luong, Bryan Wong, Bubi Au Yeung, Cam Floyd, Carlos Donjuan, Christopher Chan, Cory Schmitz, David Horvath, Devin McGrath, Elizabeth Ito, Elliot Brown, Eric Broers, Erin Althea, Gabe Gonzales, Gary Musgrave, Grant Reynolds, Heidi Woan, James Chong, James Kochalka, Jarrett Quon, Jay Horinouchi, Jeni Yang, Jeremiah La Torre, Jeremy Tinder, Jeremyville, Jeromy Velasco, Jesse Balmer, Jesse Fillingham, Jesse LeDoux, Jesse Moynihan, Jesse Reklaw, Jesse Tise, Jiyoung Moon, John Lau, Kerry Horvath, Kevin Luong, Kio Griffith, Kwanchai Moriya, Lawrence Yang, Linda Kim, Louise Chen, Luke Chueh, Luke Rook, Maiko Kanno, Mare Odomo, Mari Inukai, Mark Ingram, Martin Hsu, Matt Furie, Meatbun, Miso, Nick Arciaga, Patrick Kyle, Peter Kato, Philip Koscak, Renee French, Sana Park, Sara Saedi, Sarah Lee, Sean Chao, Shawn Cheng, Shiho Nakaza, Shihori Nakayama, Sidney Pink, Silvio Porretta, Stasia Burrington, Stephanie Kubo, Theo Ellsworth, Tru Nguyen, Yejin Oh, Yoskay Yamamoto, Yumi Sakugawa and more. Also there will be playable indie games including the works of programmers Beau Blythe and Shelby Cinca who are creating a game with Sean Chao and Jeni Yang. It’ll be a welcome back to ArtxGames series. Giant Robot was born as a Los Angeles-based magazine about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in Los Angeles as well as an online equivalent.   Eric Nakamura Giant Robot Owner/Publisher eric@giantrobot.com (310) 479-7311
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  “There can be no doubt about the fact that it has been an extremely difficult 12 months for Sony and, as a result, the electronics giant has seen revenue fall 9.6% to $79.2 billion in the fiscal year that ended with March. Those numbers are down from $87.8 billion in 2011.” The factories in Thailand got flooded halting production, a Quake, a Tsunami, and so much competition from everywhere are cited as reasons.
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Is Nintendo back? Not exactly, but it posted it’s first loss last year, but this year it’s still not going as well as they hoped. Why? Cellphone games. While projects from our friend, Zach Gage who made Spelltower can rank high in app sales for iPhones and be made by the hand of one humble guy, a company with thousands of employees who are wholesaling, subcontracting, and so forth are getting beat out. Are 3DS sales on the rise, is the Nintendo U catching on? Maybe just a bit and that’s their profit right there. Meanwhile, games everywhere else seems to grow.
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In Wired, Keiji Inafune let’s it out in many ways. Here’s one. “I want to talk about Korean products too. Why are there no Korean products in Japan? Japanese people believe that Korean products are much worse than Japanese ones, that they’re very bad. But throughout the world, they’re more successful than Japanese products.” There are more from the creator of Megaman who’s now making games from his own studio. (Wired – Keiji Inafune)
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