Giant Robot Store and GR2 News

 

Paul Robertson is a quiet individual who’s imagery is as powerful and iconic as any digital artist. He’s from Australia, yet might be best known for his work on the Scott Pilgrim video game. With one look at his art and then the game, it’s obvious. Robertson’s art style echoes that of games of yesteryear, yet the subject matter has both retro elements and iconography yet is filled with cyber energy and excitement. His current work at Giant Robot 2 is a series of prints in Diversions.

 

GR: Your work has a 8 bit feel. Is that too trite of a thing to say about your work? Or is it 16bit?

PR: I don’t think it’s fair to call it 8 bit or 16 bit, it seems like those terms are thrown around alot without knowing what they actually mean. I’d say I just work in pixels and usually low colour pallettes. 

GR: Can you explain the process by which you create art?

PR: When I have an idea for something I’ll sketch it down on paper, or a rough pixel sketch first. Then I’ll just gradually pixel over it, edit things here and there, and push things around until it doesn’t look terrible. I don’t think I’m a natually good drawer so I always do a lot of editing and adjusting. Pixel art is pretty accomadating for this kindof method.

GR: Is there a scene of artists or audience for your work in Australia?

PR: I have no idea. I’m not really into any artist “scenes” in australia. I think my work is mostly known online.

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The only reason I’d go to the Exhibit bar would be to drink as much as I can, so I could play the urinal game. Beer, tons of it shall fill my bladder to the point of me seeing yellow. I’ll hold it in, so my slalom run will be the longest ever. I’ll smash all of the penguins easily. It may cost a few British pounds, but it’ll be worth it. I won’t joke about a joystick or a knob, that’s too easy, you do get to pee in directions to control your skiing run. Go left or right, the stream will guide your character. Yes, urinals splash, I know this, but for the joy of playing a game, this will be fun. Women, you’re out of luck for the moment. (BBC – Urinal) [youtube]pbAx869971I[/youtube]
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Annually, Culver City opens it’s doors to IndieCade, a indie convention or conference about indie gaming, their maker and their wares. Most of the events are free which is miraculous. You can stroll into the fire station and jump right into trying the games of the future. Actually that’s not really true, most of these games will stay indie and won’t be highlighted at Best Buy anytime soon. However, the thought process an execution is something you won’t find at Best Buy, but perhaps in a couple of years when an industry creative sees what some of these “kids” are doing with the technology at hand, they’ll incorporated it into a blockbuster video game.

 

 

Pew Pew Pew Pew Pew Pew. That’s the name of the game. Instead of using a button, you can voice your shots. It’s funny because a) you can tap the mic for the missile to fire, or you can b) voice it. Everyone wants to voice it. The sound of a missile is something that you grew up with. Each area or country might have their own, which is akin to the sound of a dog barking. It’s different almost everywhere.

 

 

Black Bottom was created by students at Savannah College of Art and Design and it is a cool table projected game. It may take more space, but the spectacle of playing a game on a table that’s lit works well. Of course, you can lay down that soda, and it might fall, but the electronics are far away where all should be safe. You can eat lunch on it too! The sheer size makes this something fun to look at. Not only did they create the game space, they also created the controller as well.

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  FOR IMMEDIATE RELEASE – Game Night at Giant Robot 2 Game Night 5 – Skullgirls, Skulls of the Shogun, Nintendo 3DS StreetPass Saturday, June 25 2011, 7:00 – 10:00 p.m. GR22062 Sawtelle Blvd.Los Angeles, CA 90025gr2.net(310) 445-9276 In conjunction with the Attract Mode videogame culture shop, Meat Bun apparel, and Angry Bananas, Giant Robot is proud to host Game Night, an event that takes place at GR2 every two months. Each evening will feature a different developer and its games in a relaxed, community-building setting. For the fifth Game Night, we present two games, Skullgirls and Skulls of the Shogun, both by separate developers. Skullgirls is a fast-paced 2D fighting game that puts players in control of fierce female warriors in an extraordinary Dark Deco world. From Autumn Games and Reverge Labs, Skullgirls uses advanced graphical technology to feature the unique art of Alex Ahad, whose work has appeared in Lava Punch,UDON’s Tribute books, and Scott Pilgrim; in collaboration with renowned tournament champion Mike “Mike Z” Zaimont. Calling to mind old-school arcade fighters – with a high-definition twist – it’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory. Skulls of the Shogun is an invigorating cocktail of 1960′s flavored sorcery and strategy – in development for major gaming platforms. Washing up on the shores of the afterlife, players meet and join forces with vibrant ghost-samurai warriors, magical animal-monks, and mustachioed samurai generals on the way to capture Skulls of the Shogun.  With its roots in classic turn-based strategy gaming, Skulls of the Shogun retains depth and adds a smooth, simple interface that makes it accessible and enjoyable even to players new to the genre.  Players immerse themselves in battle with fun and unique game play features amidst lush, eerie environments.  Also featuring 4-player local and networked multi-player and an original score inspired by old samurai films and dub, Skulls of the Shogun offers simple-yet-deep, refined and offbeat game-play. Nintendo 3DS StreetPass: Meetup Everywhere is a simple-to-use online platform that enables an organization’s fans or followers to coordinate local, real-life meetups based on shared interests. Nintendo 3DS users who are interested in sharing content with others via StreetPass are invited to visit http://www.meetup.com/nintendo3ds to find events in their area or to plan their own StreetPass meetups. Users are also encouraged to use the “#streetpass” hashtag within social media to promote Nintendo 3DS StreetPass events throughout the year and attract even more participants. While gathered together in the same location, anyone can use the Nintendo 3DS system’s built-in StreetPass feature to share content such as Mii™ characters, game stats and custom characters. Users can control which kinds of information they exchange, and they can trade data from multiple games such as nintendogs™ + cats or Super Street Fighter® IV 3D Edition at the same time. Giant Robot was born as a Los Angeles-based publication about Asian, Asian-American, and new hybrid culture in 1994, but has evolved into a full-service pop culture provider with shops and galleries in...
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